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Fall 2016: Session 1

cartesian plane chartWelcome back returning coders and greetings to our newest members! This week we set out to get to know each other and set some large goals for the fall session. We hope to dive deeper and build more complex programs while learning and applying the fundamentals of computer science. Whole class instruction focused on basic sprite navigation using the cartesian plane and rotation angles as they apply to the sprites in their programs. We also looked more closely at creating custom blocks (functions) to generate more elegant code while drawing using the pen tool in Scratch (a nod to Seymour Papert and Logo the Turtle).  You can find the instructions we worked off of today by following this link and the Scratch starter project here.