This week coders continued working on their multimedia projects and explored the use of audio in their projects. Beginning coders were taught how to create a sample projects with step by step directions. They used this document to help guide the process.
nicolasrw15 shared with the club an Etch-A-Sketch project using the arrow navigation keys. While coolkid312 showed the group how to use the ‘broadcast’ block.
Enjoy the break and see you when we get back!
This project will span sessions 3-5 where coders will create their own multimedia project working in small groups. Coders will dive deeper into the audio, drawing, and costume tools within Scratch. The process of initial project planning and iteration based on feedback will be implemented.
- Learn about the project development process. initiate planning
- Initiate planning and sketching out of first idea for the project.
- Scratch goals:
- Confirm everyone has an account and can log in.
- Demonstrate and practice using the audio tool.
- Demonstrate and practice using the drawing tool and/ or explore external drawing tool.
- Search for media outside of Scratch community and upload into project.
- Establish roles for team members.
- Start to build and edit a multimedia project.
Introduction (15-20 minutes)
Introduce the new project and show a good example (https://scratch.mit.edu/projects/88927048/) of a project on Scratch. Have a group discussion of what made the project desirable. “Look inside” to inspect the code, costumes, and audio clips. Discuss the basic structure of the sample and identify the beginning, middle, and end as well as story elements.
Discuss the design process, roles, editing and revisions based on feedback. The process of collaboration in Scratch will be reviewed using the remix and backpack features.
Planning (15 minutes)
Introduce the planning sheet https://goo.gl/pNjPaF and have the group fill out a version using the project previously reviewed.
Divide into groups and provide each team with a blank planning sheet. Each team will then brainstorm and plan initial idea as well as delineate team roles. Teams may spend some time investigating Scratch projects for ideas.
Working Groups (60 minutes)
- Practice creating and adding a sound to their project.
- Practice creating adding a drawing to their project.
- Complete the
Favorite Things activity in the walk through projects.
- Begin to work on project using planning sheet.
- Record own media.
- Upload and attribute external images or sounds.
- Start working on their project.
- Learn about programming using
click events and timing their animations using
In the second meeting of Code Club we are working to finish up project number
one, Telling Jokes. Every student will finish their basic joke, and make
sure they save it in their own Scratch account. Most students will add
movement and other effects to their joke. We will introduce ideas of loops and
the (x,y) coordinate system. Advanced students will have the opportunity to explore
messaging, list variables, events, and the Scratch random function.
- Set realistic goals for what we want to accomplish with our first program.
- Understand the x,y coordinate system for moving sprites
- Understand that functions have parameters/take arguments
- Understand that being able to repeat statements is important
- Scratch goals:
- Learn how to change costumes and backgrounds
- Explore the paint tools
- Practice logging into Scratch
- Learn to
- Learn the Scratch finite loop block
Set-up (10 minutes)
Organize the students into 3 groups–with a combination of self-selection and guidance.
- Group 1: New Scratchers
- Group 2: animation and effects
- Group 3: variables, buttons, events
Everyone is logged in and has their project up from last week.
Group Meetings (10 minutes)
Instructors meet with each group and ask the kids what they were working
on last week, what they accomplished, and what they want to add to their
projects. They explain how the Scratch Cards work, and walk through
some of the demo projects.
If a group is waiting for an instructor, they can work on their projects
or look through the demos on their own.
Code Studio (50 minutes)
Students work individually or with a partner on their project. Instructors
offer suggestions, do mini-demos, and facilitate peer-instruction.
Saving (10 minutes)
Students make their last edits to their projects. Every student saves their
project and shares it. Some new projects will be added to the jokes studio. If
people were working with teams, teammates will
remix projects into their
Sharing/Wrap-up (10 minutes)
Students will be chosen at random to have the opportunity to show their
joke/project to the whole class on the projector. They will run their
project and then talk through their code. Instructors guide them to use
domain specific vocabulary where needed. Terms include:
We got off to a great start in Code Club yesterday, where students jumped in and started coding right away.
We were very impressed with their engagement and the enthusiasm they brought to the projects.
Gingerbread Gobo, David & Ezio’s project
Yesterday students worked with partners on using Scratch to tell a joke. Since all of the Scratch work is online, the students can show you their work from home. They should go to http://scratch.mit.edu and then log in (upper right) with the username and password you created. We created accounts with some students yesterday, in which case we’ll send out the log in credentials via email.
After logging in, choose
my stuff from the menu under the username (again, upper right). From this screen you can see all of the projects. If their work from class is not there, it might be posted under their partner’s name. Links to student Scratch pages are available on our roster. Additionally, we are adding “jokes” to our Scratch Knock Knock Jokes Studio.
If your young programmer wants to get some extra coding in at home, they can continue working on their project or create a new joke, based on our basic template or more advanced template. To work from these (or other) templates, they should click
See Inside and then choose
Remix. Next week in class we will finish our jokes by adding motion, changing the look, and (for advanced students) refactoring our code with variables and custom blocks.
Lastly, we have set up a Slack team to help with communications outside of class. Slack is multi-user chat where we can share links, ask for help, and talk to each other. Specifically, if the kids are working on something at home and get stuck or can’t find what they’re looking for, Slack is a good place to ask for help. I invited everyone who has provided a contact email for the class. If others want to join the conversation, they can send an email to firstname.lastname@example.org.
Welcome parents and coders to the 2016 Winter Session of Code Club 9. This session we will introduce new and returning coders to the Scratch platform to make games and multimedia projects. The aim of our club is to introduce budding coders to programming principles and foster a love of inventing, creating, problem solving, and learning.
Sessions will be held at the PS 9 computer lab on Wednesdays from 4:00 to 5:30 on the following dates:
- Jan 13, 20, 27
- Feb 3,10,24
- March 2,9,16,23
For the first session please be sure to have started a Scratch account for your child. Accounts can be created at the following link (http://scratch.mit.edu). If you have multiple children attending the club be sure to have an account for each child. Scratch is a free web based tool created by MIT which we will be using primarily to create our projects. Once you have the username and password, please share this information with us so we may facilitate logging in. For convenience, please fill out the following form or reply to this email:
For updates and information please be sure to check out our website site: codeclub.nyc however weekly updates will also be emailed to you about the projects completed that week and possible extension activities for home.
To start out first two weeks, we will be creating a knock knock joke so get your funny bone ready. More details about this project can be found here:
For questions, comments, or concerns please do not hesitate to contact us at email@example.com and firstname.lastname@example.org.
Loreto & Matt
This is the first meeting of Code Club. We want to have fun getting familiar with programming, Scratch, and with each other. Our goals for this lesson practical, social, and cognitive.
- Start to learn each others names and a little about each other.
- Understand computer programs (code) as a set of commands that we write to get computers to run programs.
- Understand that computer programs have a sequence of commands or statements (or blocks).
- Understand that programs can do 2 things at once, in parallel.
- Scratch goals:
- Everyone gets an account
- Discuss social norms on Scratch
- Learn how to run a project
- Learn to write simple programs with blocks
Introduction (10 minutes)
Everyone says there name, and tells a joke they know or a book/movie/show they think is funny, and talk about why it’s funny.
Class expectations (15 minutes)
Discussion of what good rules will be and what makes a fun class. We will make a list of guidelines, and then talk about how these guidelines also operate on the Scratch website. We will have an awesome poster for week 2!
- reviewing comments
- copying work and giving attribution
- how to handle inappropriate comments
- general online safety
What is a computer program? (15 minutes)
Talk about what a computer program is. Play the robot game where kids give instructions to get one of the teachers to complete a task. First use natural language, then give them a reduced set of words they can use.
First Program: Telling a joke
Here we introduce the kids to their first program. They will write a program with two characters, where one tells a joke to the other. We will show them a few examples from Scratch, and then look inside our program. We will focus on the commands to
Intermediate modification: change sprite costumes, change backdrop, add motion to characters.
Advanced modification: think of a way to separate the program from the content, e.g. to make a generic knock-knock telling machine that has a pool of jokes and tells one at random.