,,,(display: "SCORE")
(if: $inv is 0)[(set: $inv to (a:"pistol"))]
"So. You're at the wall. You remember the mission?"
You do. Go in, get the code out of the EVIL (Extremely Vindictive Inventor Legion) building and take it back to KAPO (Kobold Assault and Purloining Organization) headquarters. The office has no door and is accessible only by a hatch. This hatch is surrounded by a great wall. You still need to find a way in. The capo of KAPO is waiting on standby if you need help.
Currently, the wall looms in front of you.
[[Go south->Wall 2]]
[[Go east->Wall 8]]Score: (print: $score) | [[Inventory->INVENTORY]]
---Score: (print: $score)
Your inventory:
(if:$inv's length is 0)[You have nothing]
(else:)[(print: $inv.join(", "))]
(link-goto: "Done", (history:)'s last) (display: "SCORE")
You come upon another bare stretch of imposing wall.
[[Go south->Wall 3]]
[[Go north->Wall 1]] (display: "SCORE")
The wall looms, dark and foreboding, overhead.
[[Go north->Wall 7]]
[[Go south->Wall 5]]
(unless: $inv contains "shotgun")
[[You see a shotgun on the ground.]
(link: "Take the shotgun.")
[You strap the shotgun across your back.
(set: $inv to it + (a:"shotgun"))(set: $score to it + 3)]
](display: "SCORE")
The wall looms in front of you, as imposing as ever.
[[Go south->Wall 2]]
[[Go east->Wall 8]](display: "SCORE")
More great, foreboding wall.
[[Go east->Wall 4]]
[[Go north->Wall 2]] (display: "SCORE")
It's a wall. Need I say more?
[[Go west->Wall 8]]
[[Go south->Wall 6]] (display: "SCORE")
The wall is made of heavy blocks of stone, but there is a ladder here.
[[Go east->Wall 5]]
[[Go west->Wall 3]]
[[Go up->On The Wall]](display: "SCORE")
You stumble into a pit trap and are impaled on spikes.
[[Restart->The First Wall]] (display: "SCORE")
The wall is not guarded. Well, you suppose it doesn't need them. It's thick enough.
[[Go west->Wall 1]]
[[Go east->Wall 7]] (display: "SCORE")
You are on the wall. You see the hatch, but it is guarded by a hobgoblin with a rifle.
(if: $inv contains "shotgun")[[[shoot hobgoblin and hop down (set: $score to it + 5)->Hatch 1]]]
[[Jump down->Guarded Hatch]](display: "SCORE")
A dead hobgoblin is slumped over the hatch. (unless: $inv contains "rifle")[He is holding a rifle.
(link: "Take his rifle.")
[You strap the rifle across your back.
(set: $inv to it + (a:"rifle"))(set: $score to it + 3)]]
[[Enter hatch->Hatch Tunnel 1]](display: "SCORE")
You hop down. The hobgoblin levels his gun at you. "Surrender or be defeated!"
[[Surrender->Captured]]
[[Shoot him->Shot]](display: "SCORE")
You are knocked unconcious.
[[Wake up->Floor 2, Room 4]](display: "SCORE")
You miss. He shoots you.
[[Restart->The First Wall]] (display: "SCORE")
You are in a cage. A goblin with a pistol guards a chute in the floor. He has a key.
[[Slip out between bars->Floor 2, Room 3]]
[[Wait->Floor 2, Room 4]]
[[Sleep->Floor 2, Room 4]]
[[Do a headstand->Floor 2, Room 4]]
[[ORANGE JUSTICE->Floor 2, Room 4]](display: "SCORE")
This is a dark, dank tunnel. It is darker than the darkest night, danker than the space ninjas in //Warning: This is a Story.//
[[Up->Hatch 1]]
[[East->Hatch Tunnel 2]] (display: "SCORE")
You continue along the dark, dank tunnel. You see something written on the wall.
[[Read wall-> Wall Writing]]
[[East->Hatch Tunnel 3]]
[[West->Hatch Tunnel 1]] (display: "SCORE")
More dark, dank, tunnel.
[[East->Hatch Tunnel 4]]
[[West->Hatch Tunnel 2]] (display: "SCORE")
The wall says, EVIL shall bypass all barriers.
(link-goto: "Done", (history:)'s last)(display: "SCORE")
A hatch is in the roof.
[[Exit Hatch->Floor 1, Room 1]]
[[Go back->Hatch Tunnel 3]] (display: "SCORE")
You come out in a steel room. A door against a wall has a 4-digit code to open it. The hatch seals itself shut with a hiss.
[[Try to solve code->Code 1]](display: "SCORE")
[[A->Codefail 1]]
[[E->Code 2]]
[[I->Codefail 1]]
[[O->Codefail 1]] (display: "SCORE")
Wrong code!
[[Retry->Code 1]]
[[Go back->Floor 1, Room 1]] (display: "SCORE")
[[V->Code 3]]
[[J->Codefail 1]]
[[Z->Codefail 1]]
[[K->Codefail 1]] (display: "SCORE")
[[U->Codefail 1]]
[[A->Codefail 1]]
[[O->Codefail 1]]
[[I->Code 4]](display: "SCORE")
[[F->Codefail 1]]
[[T->Codefail 1]]
[[L->Floor 1, Room 2]]
[[D->Codefail 1]] (display: "SCORE")
(set: $score to it + 5)
The door opens onto another empty steel room. An open door is against the south wall. Another door is to the west, but it is closed. It requires a code to open, but the lock is on the other side.
[[South->Floor 1, Room 3]] Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.SCOOBY-DOO PA PA(display: "SCORE")
The door seals behind you with a hiss. This room has 4 levers on the wall. A door is to the west, but it is locked. Note: this is a checkpoint.
[[Pull lever 1->Pipe]]
[[Pull lever 2->Poison Gas]]
[[Pull lever 3->Vacuum up]]
[[Pull lever 4->Door Opens]](display: "SCORE")
A pipe falls out of the wall. (unless: $inv contains "code 1")
[[Something is in the pipe.]
(link: "Take it out.")
[You take it out. It is a piece of the code! You slip the code in your pocket and put the pipe back in the wall.
(set: $inv to it + (a:"code 1"))(set: $score to it + 10)]
]
(link-goto: "Keep going", (history:)'s last) (display: "SCORE")
Poison gas leaks into the room. (if: $inv contains "gas mask")[Your mask protcts you until the gas clears.(link-goto: "Continue", (history:)'s last) ](else:)[You die of poison gas. [[Restart->Floor 2, Room 3]]](display: "SCORE")
A vacuum sucks you through the roof.
[[Okay->Floor 2, Room 3]] (display: "SCORE")
The door opens, but it will close soon.
[[Go through it->Floor 1, Room 4]]
[[I don't care->Floor 1, Room 3]] (display: "SCORE")
This room has a lever next to its closed door.
(unless: $inv contains "gas mask")[The room has a gas mask hanging on the wall.
(link: "Take the gas mask.")
[you put on the gas mask.
(set: $inv to it + (a:"gas mask"))(set: $score to it + 3)]]
[[Go back->Floor 1, Room 3]] (display: "SCORE")
(if: $inv contains "key 1")[This room is just like the other steel rooms in the building. A chute is in the floor, and a door is to the north. An empty cage is to the west.
[[Go in the chute->Floor 1, Room 3]]
[[North->Floor 2, Room 2]] ]
(else:)[
A goblin shoots at you but misses. [[Shoot him (set: $inv to it + (a:"key 1"))(set: $score to it + 5)->Floor 2, Room 3]]
[[Dash for the door->Shot From Behind]]](display: "SCORE")
A door is to the west, and a window is next to it.
(unless: $inv contains "code 2")[This room has a glass box on a pedistal in the middle of it. Inside is some code. A label under the glass says that it is bulletproof.]
(if: $inv contains "sledgehammer")[[[Smash glass and take code(set: $inv to it + "code 2")(set: $score to it + 10)->Floor 2, Room 2]]]
[[South->Floor 2, Room 3]]
[[West->Floor 2, Room 1]]
[[Look in window->Window]](display: "SCORE")
A ladder is against one wall. The goblins are too busy playing Fortnite to notice you.
[[Up->Floor 3, Room 1]]
[[East->Floor 2, Room 2]]
Shoot goblins(click: "Shoot goblins")[: That wouldn't be very smart. You can't kill them all at once.](display: "SCORE")
There are 5 goblins with pistols in the room. They are doing something, but you can't tell what.
[[Okay->Floor 2, Room 2]] (display: "SCORE")
A ladder descends into the floor. A door is in the south and west walls.
(unless: $inv contains "sledgehammer")
[You see a sledgehammer hanging on the wall.
(link: "Take the sledgehammer.")
[You hang the sledgehammer on your belt. (set: $inv to it + (a:"sledgehammer"))(set: $score to it + 3)]]
[[South->Floor 3, Room 4]]
[[East->Floor 3, Room 2]]
[[Down->Floor 2, Room 1]] (display: "SCORE")
(if: $inv is 0)[(set: $inv to (a:))]
A steel room with not much in it. Some old pipes are lying on the floor. A door is to the north.
[[North->Floor 3, Room 1]]
[[Take pipes->Pipes]](display: "SCORE")
An empty steel room. An open door is to the west, and a closed door is to the south. On the south door is a sign. It says, "Landing Pad".
[[South->Floor 3, Room 3]]
[[West->Floor 3, Room 1]] (display: "SCORE")
You cannot take all the pipes. (unless: $inv contains "code 3")
[However, in moving them you see some code.]
(link: "Take the code.")
[You slip the code in your pocket.
(set: $inv to it + (a:"code 3"))(set: $score to it + 10)]
[[Continue->Floor 3, Room 4]] (display: "SCORE")
A KAPO helicopter is waiting here.
[[Get in->In The Air]]
[[North->Floor 3, Room 2]] (display: "SCORE")
You launch the helicopter. Now, check your score. Is it high or low? Would you like to try again for a better score? If so, click [[here(set: $score to 0)->The First Wall]].
Otherwhise, YOU WIN!!!!!!!
---
Want more espionage kobold fun?
Coming soon: The Espionage Kobold 2
Need a good beginner adventure?
Try The Pier Of The Dead(display: "SCORE")
The goblin shoots you in the back.
[[U dead boi->Floor 1, Room 3]]