This week we worked with strings to create Thanksgiving Mad Libs. The starter project asks for a part of speech which is saved as a variable. Coders insert the variables into join strings blocks (aka concatenation). Check out the starter project here. You can also download the direction card here.
This week, coders worked on creating music using Scratch beats and instruments. Three tasks were introduced and rotated:
- Recording sound and using pre-existing sounds
- Rhythm & beats
- Creating a song (Mary had a Little Lamb) with notes and using custom blocks for each measure. You can find a piano note/ number template at this link and the musical notes at this link.
In week 4 we started working on new animations incorporating sound, movement, and costume changes. Story elements were discussed such as setting, characters, and story arc. Check out some of the shared projects at the Fall 2016 Studio.
October 11th is Ada Lovelace Day so let’s celebrate! Ada is known by some to be the first computer programmer, born in 1815. She was an avid mathematician and theorized about computer programs that could be used for purposes beyond mathematics. Her “computer programs” came decades before the first computer known as the “Analytical Engine” which Ada had a hand in developing along with Charles Babbage. To find out more about this special lady, check out this video.
Welcome back returning coders and greetings to our newest members! This week we set out to get to know each other and set some large goals for the fall session. We hope to dive deeper and build more complex programs while learning and applying the fundamentals of computer science. Whole class instruction focused on basic sprite navigation using the cartesian plane and rotation angles as they apply to the sprites in their programs. We also looked more closely at creating custom blocks (functions) to generate more elegant code while drawing using the pen tool in Scratch (a nod to Seymour Papert and Logo the Turtle). You can find the instructions we worked off of today by following this link and the Scratch starter project here.
- 4th through 6th graders (based on grade in Fall 2016)
- Location is 639 Classon Ave @ Dean Street in Crown Heights
- $500 per week
- Class is 9am-3pm Monday- Friday
- Sibling rate and after care available
- Dates: August 22-26
- space is limited—only ten seats available
Maker Studio Details, August 22-26
Animatronics is the name of the game in the maker studio. Working with embedded computers, campers will design and build their own robotic stuffed animals, toys, cars, and other inventions. They will learn the programming skills to read sensors and control motors, while also working to sew and craft their own whimsical, unique designs.
Add maker studio registration to your cart!
- How old does my child need to be?
- Code campers must be entering 4th, 5th, or 6th grade in Fall 2016.
- How much does it cost?
- Camp costs $500/week (first child).
- Siblings cost $250.
- Payment is due at the time of registration.
- There is no day-rate, or pro-rating if you must miss some days.
- Extended day is available for an additional fee.
- My child doesn’t know how to build robots/write code/sew/solder/weld. Is that OK?
- First, there won’t be any welding going on…
- Second, no, there’s no prior experience needed.
- My child is already an awesome hacker, is this too basic for her?
- Our team projects are designed with a low floor and high ceiling.
- Our small camp size ensures there will be plenty of opportunities to work 1:1 with our expert staff.
- Who are the counselors/instructors?
- The camp directors design and run all the session together.
- Loreto Dumitrescu is a NYC DOE occupational therapist and assistive tech expert who’s been building cool tech for her students to use for years.
- David Frackman is an inventor, roboticist, and expert programmer who coaches the Flying Bison FLL Robotics Team and also teaches computer science as an adjunct faculty member at Adelphi University.
- Matt Curinga is associate professor of educational technology at Adelphi University where he teaches multimedia design, computer science, and learning theory. He studies how kids and adults best learn computer science.
- What is the child to teacher ratio?
- The ratio is about 5 children to one adult staff member.
- When is drop-off?
- Doors open at 8:45am. Camp start at 9:00am.
- When is pick-up?
- Normal camp ends at 3pm.
- Extended day ends at 6pm.
- When should I sign up for extended day?
- If you pay for a full week of extended day during registration, the cost is $30/day.
- Emergency extended day (notify us at or before drop-off) will be available for $40/day.
- What will the kids do during extended day?
- Extended day will be relaxed. Kids may read (from our library or books they bring), play one of our board/card games, or work on their programming or robotics projects. If the weather’s nice, we may take them outside.
- What should my child bring each day?
- A packed lunch (no nuts or peanuts)
- A snack (and extra snack for extended day)
- A water bottle
- Hat, rain jacket, & sunscreen if needed (we will go outside every day)
- (optional) A book for extended day
- Where is Code Camp?
- The address is 639 Classon Ave between Dean and Pacific
- We have our own floor in the Electropositive Coworking Space
- There’s easy public transit access from the Franklin Ave C and Shuttle, 2/3 at Eastern Parkway, the B65 bus, and Nostrand Ave LIRR
- Will they get to go outside?
- Yes, every day will include at least 2 outdoor breaks. For some days we will be spending even more time outside.
- Where do you go outside?
- We will walk to Prospect Park and other area parks and playgrounds
- What is your cancellation policy?
- There are no refunds once camp registration is complete.